Changelog

New in v0.18 2017-11-04

  • Batch files: Added command line options to batch files for sdl version.
  • Batch files: Improved batch files slightly.
  • Batch files: Added Linux dedicated server shell script file.

 

  • Game: Added follow killer to spectators.
  • Game: Added follow powerup to spectators.
  • Game: TDM, fixed issue with teamscores being sent wrong to the clients when they were outside the range of a bit.
  • Game: Fixed bug where after a duel was played, the game tried to send player data to the worldspawn, resulting in error messages and the world bleeding from rockets.
  • Game: Fixed issue where you could not pick up armors in single player.
  • Game: Fixed issue where you could not pick up armors in Quake 1 maps.
  • Game: Callvote kick added.
  • Game: Callvote pause added. (for testing)
  • Game: Removed a lot of WriteString functions and replaced them with WriteByte functions instead to make them less stressful for network traffic.
  • Game: Made players able to see and look around where they will spawn during countdown phase, letting them have a chance to plan ahead.
  • Game: Made players who are able to respawn able to see the POV of where they will spawn. Giving them a chance to plan their moment to respawn based on what they see.
  • Game: Made Berserker powerup more useful by having it be an exploding attack rather than the previous quadded fists.
  • Game: Added leach powerup – 100% vampiric damage, no upper limit on how much health you can leach. (probably overpowered, but fun)
  • Game: Added spread fire powerup – Fire 3 shots instead of 1 in a cone of 45 degrees from the player weapon.
  • Game: Completely removed residue of invisibility powerup.
  • Game: Made FFA wins also add to the player’s win score. eventually to show up in the scoreboard too.

 

  • Client: Made player model show up in mirrors.
  • Client: Added player avatars (duel only so far).
  • Client: Added player country flags (duel only so far).
  • Client: Added a preamble for duel countdown, presenting the players of the match with their avatars.
  • Client: Made demos savenames be less abstract and easier to find specific demos.

 

  • Maps: Duel5 updated.
  • Maps: Duel4 updated, teleporter used to be a client model. Now they are static mesh to make sure they show up for players that have client models off.
  • Maps: Test_items updated to include all powerups and a mirror.

 

  • Physics: Made small adjustments to movement setup. Removed engine based client prediction that was causing issues when it was on.

 

  • GFX: Added another font for the HUD statusbar.

 

  • Effects: Added particle effects for the different powerups.

 

  • Models: Added placeholder ammo satchel.
  • Models: Powerup model skins.

 

  • Textures: Texture for new powerups.

 

  • Music: Added menu music by Primeval as a test.

 

  • HUD: Added adjustable alpha option to HUD.
  • HUD: Added adjustable color option to HUD.
  • HUD: Added and more pronounced effects around ammo bar.
  • HUD: Added option to move score summary around.
  • HUD: Added number alignment to HUD, now you can set a digit element to align left or right.
  • HUD: Added timelimit information on the HUD (below the timer).
  • HUD: Added optional HUD prefabs.
  • HUD: Added avatar and country flags to Duel scoreboard.
  • HUD: Adjusted TDM scoreboard to let the entire team names show.
  • HUD: Added avatar and score details to specHUD.
  • HUD: Added packet/net loss indicator to specHUD.

 

  • Menu: Added multiplayer menu sort keys to server browser. Sorts in the wrong direction atm it seem.

 

New in v0.18 2017-08-30

  • Changelog: Added missing dates from previous entries to changelog.

 

  • Shell Scripts: Updated Linux Shell scripts based on information from ccCam, Freddian and iBurley. Added short information for Linux users on how to make the game work for them.

 

  • Game: Fixed issue with duel queue system at the end of a match. Had managed to make it so the queue wouldn’t update at the end of a game.
  • Game: Fixed duel queue issue where players would get spawned in halfway state between being spectators and players.
  • Game: Fixed issue with respawning after dying. Your last command would get stuck and spawn you with it active. So if you were strafing left as you died, you would continue to do so when you respawn.
  • Game: Increased the virtual game resolution by a factor of ~1.7 to make hardcoded HUD elements (like netgraph) not take up so much screen real estate.
    Game: Removed deprecated resource calls to make the game not complain about them missing.
  • Game: Made the player model bend up/down to account for where the client is looking.
  • Game: Fixed issue where players trying to join a game from spectator would still be acting like a halfway thing between spectators and players.This issue made it impossible to play FFA because of players being spawned as a halfway thing between spectators and players even as the game started.
  • Game: Changed name of cvar “item_armor_tiered” to “g_tieredarmor”.
  • Game: Made stackable armors unavailable in Singleplayer and Coop.

 

  • Physics: Changed physics model from hardcoded to use QuakeC style physics.
  • Physics: Fixed limitation where after exiting a teleporter, you weren’t able to use +back for a moment.
  • Physics: Fixed issue where a missing cvar value returned 0 edgefriction when using QuakeC physics.

 

  • Models: Adjusted animations for player models firing weapons.
  • Models: Added a few new slight variations of a gear based model for map making use.

 

  • Maps: Duel1 updated.
  • Maps: Duel2 updated with new slime textures.
  • Maps: Duel4 changed name.
  • Maps: Duel5 updated RTlights.
  • Maps: DBDM2 changed name.

 

  • GFX: Made new art assets for the menus.
  • GFX: Made new art assets for spechud overlay. Making it more clear which side you are spectating.
  • GFX: Made new art asset for losing state.
  • GFX: Changed around font styles to let hardcoded HUD elements use a classic windows font instead of the Menu conchars font.
  • GFX: Added loading screen cards of weapons, showing some information.

 

  • Monsters: Worked on creating basic monster types with placeholder character model and animations.
  • Monsters: Rebalanced a lot of the old monsters that were already there.
  • Monsters: Added rapid firing gotlung gun soldier enemy.
  • Monsters: Added back homing rocket firing basic enemy.
  • Monsters: Added new enemy type – Pawn. Bolter pistol firing low level enemy.

 

  • Textures: Updated Slime textures to look more like slime.
  • Textures: Added mirror texture. Currently it is however not drawing the player model so you’re a vampire.

 

  • Menu: Updated all menus to match the new virtual resolution.
  • Menu: Went through all the menus reworking them to be more uniform and look less thrown together.
  • Menu: Fixed issue with Simple model selector in the Avatar menu where it would show up as being unselected even if the simple model were being used.
  • Menu: Added checkboxes for Tiered armor and Dropbackpack to Host multiplayer game menu.

 

  • HUD: Updated all HUDs to match the new virtual resolution.
  • HUD: Added new spechud element showing more clearly which player and team is being spectated.
  • HUD: Moved spectating player message up to top of the HUD to make the HUD less cluttered when spectating.
  • HUD: Moved waiting for players message up to top of the hud to make the HUD look less cluttered.
  • HUD: Changed speed value counter to be a bit easier to read.
  • HUD: Fixed size config issue with Weapon/ammo icon in HUD.
  • HUD: Improved Quad power effect on Weapon/ammo icon in HUD.
  • HUD: Gave teams set names for team modes.
  • HUD: Added new decal for when you lose a game. Winners get a coin, losers get a coin with a bullet hole in it.
  • HUD: Cleaned up unused code from scoreboard.
  • HUD: Changed Sudden death text to not be such a hack.

 

  • Misc: Added placeholder particles for splashes in liquid from bullets and projectiles. Currently not used by the game.

 

  • Sounds: Added humming effect to Railgun.

New in v0.17 2017-07-20

  • Game engine: Updated bundled version of Darkplaces to new build.

 

  • Game: Added small ammo crates for single player.
  • Game: Worked on making barebone versions of monsters soldiers, ogres and fiends for single player.
  • Game: Added compatibility for Quake 1 and Quake 3 maps entities.
  • Game: Sloppy animations applied for Soldiers, Ogres and Fiends.
  • Game: Fixed a bug where you wouldn’t actually be joining the game if you tried to join while the game was in intermission instead causing issues. Still have kinks with this to work out, but it works better now.

 

  • Rulesets: Updated TDM rulesets with dropped backbacks.
  • Rulesets: ArenaDuel updated.
  • Rulesets: Added AltDuel ruleset.
  • Rulesets: Added RocketArena ruleset.

 

  • Server: Added option to run your server with dropping backpacks on death. These currently have no model and show up as colorful diamonds.
  • Server: Added option to have tiered armors, specifically for use in modes like TDM and Single player. These aren’t used in Duel.
  • Server: Made sure the server no longer go to crash if no player starts for a given mode can be found. Instead it will give a warning and then opt for using a different type of player start than the one desired.

 

  • Client: Made sure that spectators are not included in the force model/skin/color adjustment on the client.

 

  • Maps: Updated Duel1 with additional work being done to it.
  • Maps: Fixed jumppad on Duel4 who’s trigger wasn’t covering the pad properly.
  • Maps: Added rain effect as a test to Duel4.
  • Maps: Updated Duel5 with additional work being done to it.
  • Maps: Added rain effect as a test to Duel5.
  • Maps: Aduel1 added.
  • Maps: Aduel2 added.

 

  • GFX: Heads and Tails plaque artwork redone.

 

  • Textures: Changed formats from PNG to DDS.
  • Textures: Skull decal alpha shading fixed.
  • Textures: Worked on different versions of slime textures.

 

  • Menu: Added menu options with prefab settings for people to pick between, potato (for people with terrible computers), competetive, and casual.
  • Menu: Made first run instance pass you off to the prefabs menu instead of the default options menu.
  • Menu: Added option for Decals on models.
  • Menu: Added option for pain haze effect.
  • Menu: Added option for tesselation on patch meshes to offer a smoother looking curved surface.
  • Menu: Added options to adjust crosshair effect on Zoomfov scope crosshair.
  • Menu: Reorganized the options menu a bit.

 

  • HUD: Added bold style text messages to the HUD. Currently only used for “you fragged X” type messages.
  • HUD: Fixed the timer in timelimited games. So it will start at 0 when the match starts.
  • HUD: Made the clock return 0:00 when not actively in an ongoing game.
  • HUD: Added scope shadow for zoomfov function.
  • HUD: Added crosshair effect for zoomfov function.
  • HUD: Cleaned up scoreboard and started work on an added end of game effect where the winner is heralded on the screen
  • HUD: Added a pain haze effect that start to show up when you go below 25 hp. Can be adjusted to show more or less, or be deactivated through the options menu.

 

  • Misc: Added rain particle effect.

 

  • Sounds: Announcer fraglimit warnings added – 1 frag remains etc.
  • Sounds: Added sounds for entering lava or slime when in a shallow pool.
  • Sounds: Made sure sound effects when swimming in lava or slime doesn’t get overridden by other sounds.
  • Sounds: Added a placeholder sound effect for when the “coin” hits the screen at the end of a game.

 

  • Configs: Removed deprecated g_warmup_time cvar from configs.

 

  • Spectators: Made spectators hear client specific sounds sent to whoever they are spectating. Client specific sounds include hitbeeps and announcer messages.
  • Spectators: Made spectators see client specific HUD effects. Like no ammo warnings, and “you fragged X” messages etc.

 

New in v0.16 2017-05-19

  • Game engine: Updated bundled version of Darkplaces to new build.

 

  • Gamemodes: Duel – Fixes done to deal wit bugs of Duel Queue and Intermission.
  • Gamemodes: Fixed issue where a player leaving the server in Duel would make the other player’s weapon act like a bolter.
  • Gamemodes: Made team affiliations be retained over server refreshes.
  • Gamemodes: Team deathmatch is now a playable mode.
  • Gamemodes: Added teamscore keeping and score/fraglimit to Team Deathmatch.
  • Gamemodes: Removed function where you changed team by changing color of your pants.
  • Gamemodes: Fixed bugs with Instagib and Allrockets, where they wouldn’t work properly while in Warmup.
  • Gamemodes: Fixed bug with instagib where damage powerup spawned in Instagib.
  • Gamemodes: Made none of the powerups spawn in instagib.

 

  • Rulesets: Replaced TDM ruleset with TDM2v2 and TDM4V4 rulesets. These have small differences to them that will allow different types of focus for the team games. (tdm2 and tdm in console)
  • Rulesets: Added Team instagib ruleset. (tdmi in console)
  • Rulesets: Added Team Allrockets ruleset. (tdmar in console)
  • Rulesets: Renamed rulesets for voting: ffa -> deathmatch, ffainstagib -> instagib, ffaallrockets -> allrockets, tdm -> tdm and tdm2.

 

  • Server: Fixed bug where rockets were no longer reporting back correct statistics.
  • Server: Removed most references to .modelindex, and went for string based .model instead. Way less headaches.
  • Server: Warmup – Made it so if you’re alone in a server you can no longer start the match by readying up with you alone in it.
  • Server: Added sv_serverrefresh_time. Set to 360 it tells a server to restart the map after 5 hours.
  • Server: Changed deadflag sending to deal with issue with force models and corpses.

 

  • Maps: Duel 1 visual design pass started.
  • Maps: Duel 1 -7 updated.
  • Maps: Duel 4 redesigned.
  • Maps: Added back gore models into test_items.bsp to look at them for testing textures etc.

 

  • Bots: Waypoint files for maps Duel1 – 5

 

  • Weapons: Made tesla effect have different cvars for setting alpha depending on if it’s your tesla beam or another player’s.

 

  • Models: Updated UV mapping on decore models.
  • Models: Added placeholder model to all enemy characters.
  • Models: Added super low polycount model for players. (called simple)
  • Models: Made playermodels selectable by name rather than filepath. So default model is “playermodel default” and low poly option is “playermodel simple”.
  • Models: Added colormod options to corpses. So you can force a model to change to a darker color when a player dies. Making away with the glowing carcasses littering the arena.
  • Models: Added force model options. You can force different models for your team and for enemy team.
  • Models: Fixed issues where player models would revert to broken states. (like trying to load a missing model and failing to give a player a proper body)
  • Models: Added external weapon model to playermodels. Still needs work. But he is no longer shooting with his fingers.
  • Models: Added animation blending to playermodels. Now upper and lower body will act independantly.
  • Models: Made ammo crates use one model and different skins for different types.
  • Models: Made armors use one model and just switch the skin around for different versions.
  • Models: Made gibs last longer and have a fade out effect.
  • Models: Made small giblets less bouncy to represent their mushy nature.
  • Models: Made the gibbed head model no longer float in mid air.
  • Models: Made powerups use the same model. Adjusted color using colormod for different appearances and added dynamic light effect to them.

 

  • GFX: Title background of menu updated.
  • GFX: Loading screen updated.
  • GFX: Console background updated to match updated logo.
  • GFX: Windows icon updated to new logo.

 

  • Textures: TGA textures has been converted to PNG to save on size. Downside is that this makes loading longer.
  • Textures: Updated textures with gloss exponent.
  • Textures: New textures, Metalplates.
  • Textures: Made original common typeset for the textures, instead of using the ones from Xonotic.
  • Textures: Decal skull2 added.
  • Textures: Removed nonsoolid shader groups. Can just use func_illusionary entity instead.
  • Textures: Improved and made variations of Slime texture.

 

  • Menu: Fixed bug where Fraglimit was duplicated by 10 when set through host menu.
  • Menu: Added Forfeit command to in game menu.
  • Menu: Made checkboxes and sliders smaller to allow for options per page.
  • Menu: Readme updated and activated.
  • Menu: Added updated graphics for the Avatar menu, so they reflect the type of model you chosen. And also tells you if you selected a bad model name.
  • Menu: Added a checkbox for selecting simple player model. This is just temporary, until there are more options for models than 2.
  • Menu: Added checkbox for simple rendering (r_showsurfaces 3) in Video options.
  • Menu: Added a first run cvar and case for the menu. Where you run the game the first time you are taken to the options and are promptly asked to set your game up.

 

  • HUD: Packetloss counter added to duel scoreboard.
  • HUD: Added more options to set up the scale and position of different hud elements (Health, armor and ammo specifically).
  • HUD: Fixed scoreboard bug where “spread” wouldn’t show up if player2 in a duel hadn’t recieved any score yet.
  • HUD: Added TDM score collation for the clientside scoreboard.
  • HUD: Made the ammo bar represent which weapon is being used.
  • HUD: Added options to switch digit font for the HUD.
  • HUD: Added color coded health and armor icons to the HUD, letting you quickly glance at the color to see your stack.
  • HUD: Commented out a piece of code for the ping calculation on the scoreboard, trying to see what it is supposed to do.
  • HUD: Added spectator scoreboard to SpecHUD in TDM.
  • HUD: Made timer always draw 0:00 when in warmup.
  • HUD: Updated scoreboard code to work better for both Team and Non team modes.
  • HUD: Added autoscreenshot to TDM scoreboard.
  • HUD: Made autoscreenshot for TDM and Duel save into different directories.
  • HUD: Made autoscreenshot NOT activate when watching a demo.

 

  • Misc: Messagemode2 (team chat) now works to communicate with in all game modes. So you can now spectate chat without bothering the players playing.
  • Misc: Removed Debug messages.
  • Misc: Moved server CMD and SH files into resources to keep the base directory cleaner.

 

  • Sounds: New bolter draw sound. The old one was a little weak.
  • Sounds: Armor pickup sounds tweaked.
  • Sounds: Damage powerup sounds tweaked to be more expressive.
  • Sounds: Health Large pickup sound tweaked.
  • Sounds: Made landing sounds emit when player land from a jump.
  • Sounds: Super damage sounds given the CHAN_AUTO tag to not conflict with body sounds.
  • Sounds: snd_softclip changed to be default “off”.

 

  • Skins: Clarity skins added to models.
  • Skins: Color coded skins for simple player model.

 

  • Configs: Added viewbobbing.
  • Configs: Added fallbobbing to make strafejumping feel less floaty.
  • Configs: Set up a default model for enemymodel.
  • Configs: Split user_settings.cfg into several smaller files. Letting us move to have defaults restored options for more specific issues.
  • Configs: Updated the configs for rulesets. Removed the hostname line since with callvote ruleset it would overwrite the hostname of a server.
  • Configs: Added alias “errorlog”. Streamlined condump script that saves a error_log.info file with all system information in it.

 

  • Callvote: Added timelimit vote.
  • Callvote: Added ruleset vote.
  • Callvote: Added addbots and kickbots vote. (lets you add some bots to a server while waiting for players.)

 

  • Demos: Started adding camera options to demo playback from Xonotic. Currently, only rudimentary functionality (Added Free static camera in Demo playback. So you can record a demo from a stationary camera perspective.).
  • Demos: Added CVAR “cl_autodemo_cullwarmup” for making demos not autorecord during warmup.

 

  • Spectators: Made spectators move to the next free player entity after a spectated player disconnects.
  • Spectators: Added spectator start points to all duel maps.

 

 

New in v0.15 2017-01-06

  • Gamemodes: Fixed the major issues with the Duel queue not updating players properly as a player left the queue while in warmup state.
  • Gamemodes: Made TDM clientside infrastructure for team skins.
  • Gamemodes: Made TDM clientside infrastructure for team scores (still missing serverside score collating).
  • Gamemodes: Added g_teamdamage cvar for team oriented games.
  • Gamemodes: Made teamplay always be active. So messagemode2 (teamchat) can be used by spectators of duel games for instance.
  • Gamemodes: Made team 0 be the defacto spectator team.

 

  • Maps: Continued work on Duel5 (Fuse).

 

  • Bots: Fixed issue where intial impementation of a feature left the bot Hal never moving.

 

  • Weapons: Started adding animations for when you switch to a weapon. This is only a visual representation. The game still got instant weapon switching.
  • Weapons: Went through and homogenized the framegroups for the weapon animations.
  • Weapons: Fixed bug with Cartridges, where they wouldn’t be registered as hits if they were direct hits.
  • Weapons: Fixed percentage statistic of Shotgun. Where even a small hit would read as 100% hit.
  • Weapons: Added to Y range of weapons shift. To make it possible to align the weapon to the left of the screen as well (looks silly though).

 

  • GFX: Added no entry symbol to show when a player performs an illegal action. Like trying to select a weapon without ammo.
  • GFX: Added background graphics for host and play game screens.
  • GFX: Added levelshots for maps in menus.
  • GFX: Changed the console backgrounds to allow for better customization for users.
  • GFX: Updated several GFX lumps to fix minor issues.

 

  • Textures: Added editor textures for metalcolor texture set.

 

  • Menu: Added function to Avatar menu, to have the playerskins shown in the view of the menu.
  • Menu: Reorganized the host game screen to be more visually pleasing.
  • Menu: Completed the functions present in the Host game menu. You can now set up games easily through the menus.
  • Menu: Reorganized the join game screen to show screenshot of maps and be less messy looking.
  • Menu: Replaced the Conchars font with a different that better fits with the angular theme of the menus.
  • Menu: Upgraded the functionality and design of the server list.
  • Menu: Added functionality to HUD menu. Where you now can check boxes for ammo,weapons warning as well as adjust x,y,z of weapon orientation.
  • Menu: Added checkbox for sound of ammo warning to sound options menu.
  • Menu: Added sound effects to Multiplayer Menu.
  • Menu: Added Forfeit command to controls options.

 

  • HUD: Added visual ammo and weapon warning entities for when you are trying to select a weapon you don’t have or that doesn’t have any ammo.
  • HUD: Added visual ammo warning element for when you are running out of ammunition for your weapons.
  • HUD: Added scoreboard for TDM.
  • HUD: Made score counter for TDM.
  • HUD: Added deaths counter to TDM scoreboard.
  • HUD: Added packet loss counter to Duel scoreboard.

 

  • Misc: Removed debug messages that were left in in previous version.
  • Misc: Made screenshots be prefixed by Doombringer, rather than DP (Darkplaces).
  • Misc: Added automatic screenshot feature for when a duel match ends. The game can now save special named shots with player names and dates for recording game scores.

 

  • Effects: Adjusted the particlefont to have sharper looking sparks in particles.
  • Effects: Adjusted rocket explosion effect.
  • Effects: Adjusted Tesla hit effects.
  • Effects: Adjusted Railgun trail effect.
  • Effects: Adjusted Shotgun hit wall effect.
  • Effects. Adjusted blood splatter effects to avoid getting concentric circles of identical blood splatter. And to avoid getting duplicates of one certain more identifiable blood sprite.
  • Effects: Added placeholder powerup particle effect. Eventually this will be replaced with different effects based on what powerup you are carrying.

 

  • Sounds: Tweaked sounds when falling into damaging liquids.
  • Sounds: Tweaked watersplash sound.
  • Sounds: Tweaked sounds for drawing weapons.
  • Sounds: Tweaked fist sounds.
  • Sounds: Added sounds to shotgun rikocheting off walls.
  • Sounds: Added telefrag sound effect.
  • Sounds: Boosted the announcer sound effects.
  • Sounds: Adjusted various item sound effects.

 

  • Skins: Added new skin effects. Glow skins now are dynamically adjustable.
  • Skins: Made users of r_showsurface 3 have better visual representation of enemy and friendly players.
  • Skins: Team and enemyskins now work properly.

 

  • Configs: Added UNBINDALL to the bindings, to remove unwanted binds from the engine.
  • Configs: Added cvars for cl_drawammowarning and similar.
  • Configs: Fixed console to not kick out missing resources message about conback3 since we don’t use any conback3 lump.
  • Configs: Set up console to have 2 stage alpha levels applicable. To make console background more customizable to users preferences.
  • Configs: Made TDM alias for setting up tdm server ruleset. (Currently there are, Duel, FFA, ArenaDuel, Instagib, Allrockets, TDM)

 

 

New in v0.14 2016-11-27

  • Maps: Fixed clipping issues in Duel3 (Aerowalk).
  • Maps: Continued work on Duel5 (Fuse).
  • Maps: Changed names and properly compiled DBDM1-3 (FFA maps).
  • Maps: Fixed issue with Duel7 (The Crucible) where one spawn were inside a clip brush making the map act strangely.
  • Maps: Worked on visual aspects of Duel7 (The Crucible).
  • Maps: Changed filenames on maps jotunheim, judgement, furnace, jumpingjack and The crucible.
  • Maps: Fixed so Duel7 (The Crucible) can be played in ordinary duel servers.
  • Maps: Fixed so Duel8 (Jumping jack) can be played in ordinary duel servers.

 

  • HUD: Removed debug messages in intermission screen.
  • HUD: Added cl_drawhud for an overarcing option to turn the HUD on or off.
  • HUD: Added timelimit for intermission HUD. No longer can the game get stuck in a perpetual intermission stat screen.
  • HUD: Added functionality for cl_drawscore to also effect the scoreboard in the Spechud.
  • HUD: Tidied up some of the more verbose elements of the spectator HUD.
  • HUD: Fixed so you can tell if you have the Grenade launcher or Rocketlauncher by the hud.

 

  • Menu: Added particle quality options to menu.
  • Menu: Added in game alternative menu.
  • Menu: Worked on getting a more organised Options menu. (still needs further cleanup work)
  • Menu: Made backrounds of menu transparent.

 

  • Sounds: Announcer added for Vote called.
  • Sounds: Made player respawn sound have attenuation. (Made it not global)

 

  • Weapons: Reduced weapon respawn time from 15 to 10 seconds.
  • Weapons: Increased rocket splash radius from 128 to 144.
  • Weapons: Increased grenade splash radius from 140 to 156.
  • Weapons: Increased grenade splash damage from 120 140.
  • Weapons: Increased grenade projectile velocity from 750 to 1000.
  • Weapons: Increased cartridge projectile direct hit damage from 20 to 25.
  • Weapons: Fixed issue where Rockets and Cartridges wouldn’t emit splash damage if they made a direct hit to a damagable entity.

 

  • Effects: Tesla beam changed to update more frequently when using straight option, for better precision.

 

  • Models: Fixed ploygon issue on health pickups that made the UV not draw correctly.

 

  • Settings: Changed naming convention for demo recordings.
  • Settings: Moved some server specific settings to server.cfg instead of user-settings.cfg
  • Settings: Set minimum video resolution to avoid bug where the game could end up with 0x0 resolution and effectively not having any screen for users to return to.

 

 

New in v0.13 2016-10-30

  • Maps: Toxicity updated, fixed some clipping issues.

 

  • GFX: Added placeholder art for “Mutated” death plaque.

 

  • Gameplay: Tesla damage raised from 7 to 9 per cell.

 

  • HUD: Reworked the crosshair hitpulse to be more customizable.
  • HUD: Added visual representation for cointoss.
  • HUD: Worked on improving the spectator HUD for Duel.

 

  • Sounds: Added Ammo warning sounds for when you are running out of ammo.
  • Sounds: Replaced grenade fire sound.
  • Sounds: Added the actual menu sounds.
  • Sounds: Added additional announcer sounds for callvote.
  • Sounds: Fixed issue where the announcer’s time warnings weren’t issued.
  • Sounds: New hitbeep sounds.
  • Sounds: Added blood and gore sound effects for when blood hits a wall or a giblet bounce.
  • Sounds: Added world sound effects such as water, lava and slime.
  • Sounds: Added cartridge explosion effect.
  • Sounds: Announcer now declares sudden death.

 

  • Weapons: Rocket launcher design reworked to better fit with the rest of the weapons.
  • Weapons: Adjusted the grenade projectile to not stick into the floor as much.

 

  • Textures: Grenade launcher and Rocket launcher texture work.
  • Textures: Compressed some of the gloss maps that were previously not.

 

  • Effects: Added particle effects to grenades.
  • Effects: Added underwater effects to projectiles.
  • Effects: Replaced spr32 bubble effect with a new one using textures instead.
  • Effects: Made drowning bubble effect more prevalent.
  • Effects: Improved upon the particle effects of the grenade and rocket launcher explosion.

 

 

New in v0.12 2016-09-12

  • Maps: Aerowalk more or less completed.
  • Maps: All maps updated.
  • Maps: Lowered lightmap resolution scale from .25 to .5
  • Maps: Map file names changed to standardized naming conventions. Duel maps are named Duel#, FFA/TDM maps are named DBDM#.
  • GFX: Roasted and Suicide plaques.

 

  • Server: Decreased respawn delays.

 

  • HUD: Added hud functionality for Powerups.
  • HUD: Increased Plaque render size.
  • HUD: Added hitpulse effect.

 

  • Sounds: Added placeholder sounds.
  • Sounds: Grenade launcher sounds.
  • Sounds: Started implementing sounds to the menu GUI.

 

  • Weapons: Adjusted grenade launcher lob trajectory. No longer able to fire behind you.

 

  • Textures: Metalcolor set glossmap updated.

 

  • Menu: Added tesla configuration options to menu.
  • Menu: Added hitpulse options to mouse menu.
  • Menu: Added new levelshots for some of the duel maps. (1-3)
  • Menu: Added skins option for avatar menu.